WebYes. You blast your enemies with fiery rays. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all bolts must be aimed at targets ... WebScorching Ray. You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot ...
Sorcerer – 13th Age SRD
WebScorching Ray: Evocation [Fire] Fire up to 3 rays of 4d6 fire damage (1 +1 every 3 LVLs beyond 3rd, up to 11th LVL). Each ray requires ranged touch to hit ... You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). Each ray requires a ranged touch attack to hit and deals ... WebYou get one chance, that is very likely to be a DC 10-12 save. Scorching ray, at level 2, gives you 3 chances to hit and give a DC 10 save. As DVDMaster points out, the … culver\u0027s johnstown
Is Invisibility in Combat as OP as I think it is? - Reddit
WebScorching Ray. Ranged spell; At-Will. Target: One nearby enemy. Attack: Charisma + Level vs. PD. Hit: 1d6 + Charisma fire damage, and if the natural attack roll is even, the target also takes 1d8 ongoing fire damage. Miss: Damage equal to your level. 3 rd level spell: 3d6 damage; 2d4 ongoing. 5 th level spell: 4d6 damage; 2d6 ongoing. WebRule of thumb: if it has an attack roll it can benefit from sneak attack. In particular magic missile gets no benefit. There's a rule created in FAQ (descended from a similar rule created in D&D's Sage Advice column) that only one ray of a scorching ray gets sneak attack damage added.. If no stealth is being used the DC is 0, +20 from invisibility = 20. WebScorching Ray. 2 nd-level evocation. Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous. You create three rays of fire and hurl them at targets within … east pakistan is now called